Change Logs

Patch Notes 7.1

Ability Buffs
- Blizzard: Procs r2
 - Berserk: When your health % is lower than that of the enemy increase your ATK/DEF by 32% and Crit Damage/CRIT CHANCE by 22%.

Making things easier for new players
- I've updated the guide to be a bit newbiew friendly to teach them how to floor, enchant, sacrifice and evo their card.
- New players now get 3 cards and fodders to complete the guide and get started.
- More stuff coming soon for new players.

Enchantment
- Enhantment now depends on your card rank/rarity. for example it now takes less fodders to level up divine, immo compared to ults and myths. You can see how many cards it takes using `iz cards 1 70 immo`
- There is no discount on High-end ranks which are Exclusive, Ultimate and Mythical.

Patch Notes 7.1

Rotating Series in Guild Shop
- Initially a random series is chosen based on your guild level.
- The series updates incrementally, so you will always know what series your guild shop will get next week.
- Xenex series will not be included. [zone 101]

Ability rework
- Future Sight: Decrease enemy atk by 12% as well as increasing ally SPD and EVA by 19%.
- Blizzard: At the start of the round gain 30% damage reduction against second strike.

Bug fixes
- Fixed bug where second strike did not activate when used with undead.

Misc
- Added remove channel command to reminders. Use `iz rm rmch` This will reset your reminders to your DMs.

Patch Notes 7

Dark Zone Rework
 Dark Zone has been reworked into a Tower of Heros game mode. 

How does it work?
- There are 10 floors in each tower. The goal is to beat 10 floors to get rewards.
- Beating each tower increases your Streak and the difficulty of the next floor boss.
- Beating each floor also increase the difficulty of the next floor boss.
- If you lose at any point in the run your floor will be reset to 1 and you will lose 2 streaks.
read more:  https://guide.izzi-xenex.xyz/dark-zone

Rewards
- Fruits, Fragments, Gems,  Exp, Gold, Izzi Exp.
- Reward increases based on boss difficulty and your streaks.

Fruits
Fruits are consumables that give you bonus stat boost. Fruits can be obtained from Dark Zone. They are automatically consumed during battle.
For more info see: `iz help fruit`. docs: https://guide.izzi-xenex.xyz/general/fruits

Ability Buffs
- Dream Eater: Damage cap has been increased.
- Predator: Procs from round 1 to end of battle.
- Spell Book: Ability procs from round 1 and damage dealt has been increased to 30%.
- Misdirection: when enemy is confused deal 25% bonus damage based on difference in enemy atk and ally atk, the hit rate depends on accuracy.
- Future Sight: Transcend beyond time getting a glimpse of the future, swap ally DEF/ARM if the enemy has more DEF/ARM. and EVA by 10%_. PSV At the start of the battle gain 28% damage reduction on Electrocute, Elemental Strike and Balancing Strike.
- Blizzard: cap increased to 75%.
- Transfigure: Cap increased to 125%.

New Ability
- Second Strike: When allies use an ability, you follow up dealing 22% elemental damage based on max hp. Sacrifice 10% ally SPD and increase ally max HP for the same up to 75%.

Raids
- Event raids drop fodders.
- Raids now drop 1 - 2 myths from only one of the three bosses. You now have the option to spawn 1 or 3 raid boss.

Misc
- To toggle the Fruit prompt during battle use `iz cons fruit`.
- New players gain small bonus fodders to help them level up faster.
- If you are defeated by a dungeon boss, you will battle the same boss with same stats until it is defeated.
- Floor boss, Dungeon boss and Dark Zone boss can spawn with Power Ups.

Patch Notes 6.4

Updates
-  Killer Instincts:  At the start of the round sacrifice 10% ally DEF. Cast an aura of killer instincts and increase ally SPD and ARM by 32%. deal 32% bonus damage based on SPD.
-  Predator: At the start of the round increase your ATK/DEF by 22% as well as increasing SPD by 32% up to round 10.
- Time Bomb: Inflict a stack of Time Bomb which explodes at any Random Round, dealing 52% bonus damage based on previous round damage taken. Get up to 3x Stack damage for the rounds it doesn't explode. The stack is reset to 1x after explosion.
The % gain with stack is as follows:
1x stack = 52%
2x stacks = 102%
3x stacks = 152%.

Patch Notes 6.3

Ability Buffs
- Eclipse:  Increase DEF and ARM of all allies by 30%. Deal 25% bonus damage based on DEF. When paired with healing abilities the damage is multiplied based on number of ally heals.
- Harbinger of Death: Nullify Status Effects such as Time Bomb, Poison, Surge Bleed, Restriction, Paranoia except Sleep and Stun resetting Evasion Chance, as well as buffing all Ally Stats by 30%.
- Guardian: Restore [15 - 20]% HP and increase the DEF and ARMOR of all allies for the same %. PSV Over heal stops surge bleed and regens bonus ARMOR for the amount of extra heal.
- Killer Instincts: Sacrifice 12% ally DEF and increase its SPD and ARM by 30%. deal 30% bonus damage based on SPD.
- Future Sight: PSV At the start of the battle gain 30% damage reduction on Electrocute, Elemental Strike and Balancing Strike. Increase all ally SPD by 22% and EVA by 10%.
- Presence of Mind: Increase the Accuracy of all allies by 25% as well as decreasing the SPD of all enemies by 18% and gain a Crit Chance of 30%.
- Predator: At the start of the round increase your ATK/DEF by 10% as well as increasing SPD by 20% up to round 10.

Misc
- `team set` and `dg team set` now allows multiple ids to be entered to set the cards in one command. Ex: `iz tm set 2,1,3 ` sets the cards to their corresponding positions in team.