Patch Notes 5.2
Reminders
- To enable reminders type `iz rm enable`. Reminders cost 1,000 Izzi Credits or if you have donated $10 or more, you get it for free.
- Use `iz rm` to set and unset reminders.
- With reminders enabled a DM notification is sent.
Patch Notes 5.1
- A DOT mechanism has been added to abilities that deal damage. This means that the damage dealt will increase overtime. The damage is still affected by the conditions required. Example: Balancing Strike, Elemental Strike, etc...
- Spell Book "do nothing" has been removed.
- Harbinger of Death: Buffed to 20%.
- Crystal wand: Consumes 20% HP instead of 25%.
Patch Notes 5
Raid Updates
- Raid boss will enter rage mode only after it has been defeated once. To cap damage you must kill the raid boss in rage mode.
- Armor absorbs more damage. This means if you have armor buffing abilities your sustainability will slightly improve.
- Raid drop rate % for divine, immortal and mythical cards are based on power level and difficulty. The % will linearly scale and will not always be fixed.
- You can now spawn a specific level raid using the command `iz rd spawn i -p -cap 500`.
Ability buffs
- Guardian: Restore [12 - 15]% HP and increase the DEF and ARMOR of all allies for the same %. [PSV] Over heal stops surge bleed and regens bonus ARMOR for the amount of extra heal.
- Last Stand: While your HP is below 45% increase the DEF of all allies by 22%. Also regen 27% missing ARM.
- Life Steal: Increase Life Steal by 25%, as well as buff ATK of all allies by 15%.
- Future Sight: Transcend beyond time getting a glimpse of the future applying increasing ARMOR of all allies by 32% as well as increasing DEF by 17%. [PSV] At the start of the battle gain 30% damage reduction on Electrocute, Elemental Strike and Balancing Strike.
- Frost: Inflict all enemies with frost causing your next attack to deal 17% bonus damage based on your DEF as well as decreasing the ARMOR of all enemies by 10%. Also gain a 5% chance of frost bite stunning the enemy.
- Eclipse: Harness the power of Eclipse and gain knowledge beyond your enemies increasing your Base ARM and ARMOR by 27% as well as Buffing the DEF of all allies by 22%. Also gain a 82% chance to resist Misdirection.
- Transfigure: Decrease the SPD of all allies by 12% simultaneously increasing their max HP upto 50% and base DEF by 17%.
- Crusher: Ability will proc on rounds r2, r5, r8, r11, r14.
Ability nerfs
- Surge: When your HP is below 45%. Increase Life Steal of all allies by 62%. Your lifesteal stops when you regen more than 45% HP. Apply a stack of bleed dealing 97% damage for 2 rounds round based on remaining HP. Deal bonus damage based on enemy DEF. Lower the enemy DEF higher the bonus damage dealt.
- Dominator: Permanently decrease the ATK of all enemies by 18% simultaneously increasing ATK of all allies by 24%.
Item
- Crystal Wand: At the start of round 3, consume 25% HP and Base HP to reduce skill cooldown by 1 for up to 5 rounds. Only works on active abilities and the card equipping the item.
Guild Shop
- You can now access the guild shop using `iz guild shop` every week. The cards are refreshed every Monday.
- To purchase a guild shop card type `iz guild shop buy `.
- You can purchase a maximum of 3 cards per day. Premium users can purchase 4 cards per day.
- The guild shop includes cards from World Boss, Monthly Cards, Dark Zone Cards, Custom Cards and Normal Cards.
- Any card purchased from the guild shop will be added to your Izzi Inventory.
Trade Cooldown
- A cooldown of 16 hours is applied to cards you trade, buy from the global market, buy from guild shop.
- When a card is in cooldown you will not be able to trade or sell it on the global market.
- Fodders are not affected by cooldowns.
Profile
- We've had the same boring profile for a long time now. So I've added a new profile interface.
- You can still view the old profile by clicking on the button shown.
- Let me know if the marriage text is too hard to notice [if you find where it is].
- For now you can only customize the background color as i didnt have time. I will be adding more customizable options in the future.
- Id like to hear some feedback as well.
Patch Notes 4.2
Ability Buffs
- Fighting Spirit: While your HP is below 35% increase True ATK and DEF of all allies by 20%. ATK buff is capped at 200% based on Base ATK.
- Dragon Rage: Increase True ATK of all allies by 25% as well as decreasing their True DEF by 7%.
- Berserk: When your health % is lower than that of the enemy increase your True ATK/DEF/CRIT CHANCE by 22%.
- Dominator: Permanently decrease the True ATK of all enemies by 16% simultaneously increasing True ATK and Base ATK of all allies by 15%.
- Lightning Shield: Increase True DEF of all allies by 30%. Reflect 25% damage based on enemy ATK, simultaneously decreasing their Accuracy and Critical Damage by 15%.
- Defensive Strike: Increase DEF and Base DEF of all allies by 20%. Deal 25% damage based on ally DEF. If your SPD is lower than that of the enemy your damage % is increased to 30%. This ability can Stack.
Ability DeBuffs
- Dream Eater: Elemental Advantage has been removed.
Other Changes
- When raid boss enters Rage Mode the aid boss hp is refilled along with armor.
- Rage mode is only applied to Hard and Immortal raids.
Extra Notes
- True ATK/DEF/SPD/ARM implies that the buffs/debuffs will be based on Current ATK/DEF/SPD/ARM .
Patch Notes 4.1
Ability Buffs
• Dominator and Lightning Shield will proc every 2 rounds instead of 3 rounds.
• Precision: the ability proc is more consistent depending on your ARM
• Fighting Spirit: While your HP is below 35% increase ATK and DEF of all allies by 35%
• Blizzard: Increase ACC of all allies by 20% simultaneously decreasing enemy SPD by the same % and decrease their Max HP by 2% up to 50%. Deal 25% bonus damage each round as shard damage.
• Defensive Strike: Increase DEF of all allies by 10%. Deal 25% damage based on ally DEF. If your SPD is lower than that of the enemy your damage % is increased to 30%. This ability can Stack.