Abilities

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Tornado tornado
deal bonus 20% [3x] bonus true damage based on your damage dealt.
Procs every 2 rounds.
    Presence of Mind presence of mind
    Increase the Accuracy of all allies by 25% as well as decreasing the SPD of all enemies by 18% and gain a Crit Chance of 30%.
    Procs every 2nd or 3rd rounds based on your SPD.
      Future Sight future sight
      Transcend beyond time getting a glimpse of the future, Decrease enemy ATK by 10% as well as increasing ally SPD and EVA by 17%. PSV At the start of the battle gain 30% damage reduction on Electrocute, Elemental Strike and Balancing Strike.
      Procs every 3 rounds.
        Spell Book spell book
        After a short delay, cast a spell on all enemies dealing 30% bonus Random Elemental damage or gain 10% SPD/HP based on your SPD. PSV Ability is cast every round from R1 onwards.
          Dominator dominator
          Permanently decrease the ATK of all enemies by 16% simultaneously increasing ATK and Base ATK of all allies by 15%.
          Procs on rounds r1, r4, r7, r10, r13, r16.
            Surge surge
            When your HP is below 45%. Increase Life Steal of all allies by 60%. Your lifesteal stops when you regen more than 45% HP. Apply a stack of bleed dealing 97% damage for 2 rounds round based on remaining HP. Deal bonus damage based on enemy DEF. Lower the enemy DEF higher the bonus damage dealt.
              Misdirection misdirection
              Inflict confusion on your enemies and gain a chance to cause them to inflict damage upon itself. ARMOR of all allies is increased by 20%. When the enemy is confused deal 30% bonus damage based on difference in enemy ATK and ally ATK, the hit rate depends on accuracy.
              Procs every 2 rounds.
                Blizzard blizzard
                At the start of the round gain 30% damage reduction against Second Strike. Decrease enemy SPD by 20% and decrease their Max HP by 10% up to 80%. Deal 25% bonus damage each round.
                Procs every 2 rounds.
                  Revitalize revitalize
                  Restore 58% of missing HP of all allies as well as increase their ATK by 15%.
                  Procs every 3 rounds.
                    Precision precision
                    Increase the crit chances of all allies by 40% as well as increasing crit damage of allies by 18%.
                    Procs every 2nd or 3rd rounds based on your SPD.
                      Second Strike second strike
                      When allies use an ability, you follow up dealing 15% elemental damage based on max HP. Sacrifice 12% ally SPD and increase ally max HP for the same up to 75%. This ability can stack.
                        Killer Instincts killer instincts
                        At the start of the round sacrifice 8% ally DEF. Cast an aura of killer instincts and increase ally SPD and ARM by 30%. deal 30% bonus elemental damage based on SPD.
                          Toxic Screen toxic screen
                          Inflict a stack of Poison on all enemies decreasing their DEF by 20% as well as reducing all lifesteal and healing effects by 20%. Heal reduction does not stack. Also deal 15% bonus damage while Poisoned based on ATK.
                          Procs every 3 rounds.
                            Lightning Shield lightning shield
                            Increase Base DEF and DEF of all allies by 30%. Reflect 32% damage based on enemy ATK, simultaneously decreasing their Accuracy and Critical Damage by 15%.
                            Procs every 2 rounds.
                              Crusher crusher
                              Permanently decrease the ATK and DEF of all enemies by 25%.
                              Procs on rounds r2, r5, r8, r11, r14.
                                Dream Eater dream eater
                                While the enemy is asleep inflict Nightmare dealing 80% bonus damage based on the difference in enemy ATK and ally ATK and heal for 33% based on damage dealt.
                                  Time Bomb time bomb
                                  Inflict a stack of Time Bomb which explodes at any Random Round, dealing 50% bonus damage based on previous round damage taken. Get up to 3x Stack damage for the rounds it doesn't explode. The stack is reset to 1x after explosion. 
                                  The % gain with stack is as follows:
                                  1x stack = 50%
                                  2x stacks = 100%
                                  3x stacks = 150%.
                                  Procs every 2 rounds.
                                    Transfigure transfigure
                                    Decrease the SPD of all allies by 10% simultaneously increasing their max HP upto 125% and base DEF by 15%.
                                    Procs every 3 rounds.
                                      Frost frost
                                      Inflict all enemies with frost causing your next attack to deal 15% bonus damage based on your DEF as well as decreasing the ARMOR of all enemies by 8%. Also gain a 5% chance of frost bite stunning the enemy.
                                      Procs every 2 rounds.
                                        Defensive Strike defensive strike
                                        Increase DEF and Base DEF of all allies by 20%. Deal 25% damage based on ally DEF. If your SPD is lower than that of the enemy your damage % is increased to 30%. This ability can Stack.
                                        Procs every 3 rounds.
                                          Point Blank point blank
                                          Increase the ATK by 20% and Accuracy by 35% of all allies as well as increasing CRIT Chance by 30%.
                                          Procs every 3 rounds.
                                            Wrecker wrecker
                                            When the match begins, increase ATK of all allies by 90% and ARMOR by 28%. Your ATK and ARMOR decreases by 8% each turn.
                                              Eclipse eclipse
                                              Increase DEF and ARM of all allies by 30%. Deal 25% bonus damage based on DEF. When paired with healing abilities the damage is multiplied based on number of ally healers.
                                              1 ally healer = 50% bonus damage.
                                              2 ally healers = 75% bonus damage.
                                              Procs every 3 rounds.
                                                Last Stand last stand
                                                While your HP is below 45% increase the DEF of all allies by 20%. Also regen 25% ARM based on DEF.
                                                  Restriction restriction
                                                  Inflict a stack of Silence on the enemy restricting them from using their ability for the next 2 turns.
                                                  Procs every 2 rounds.
                                                    Sleep sleep
                                                    Inflict Drowsiness on the enemy causing them to miss their turns until they are awake.
                                                    Procs every 3 rounds.
                                                      Guardian guardian
                                                      Heal [15 - 20]% HP and increase the DEF and ARMOR of all allies for the same %. PSV Over heal stops surge bleed and regens bonus ARMOR for the amount of extra heal.
                                                      Procs every 2 rounds.
                                                        Bone Plating bone plating
                                                        At the start of the battle buff all allies with Endurance taking 40% less True/Basic damage. The Endurance of all allies is reduced by 8% every 3rd round. All abilities that deal True damage are affected.
                                                          Predator predator
                                                          At the start of the round increase your ATK/DEF by 20% as well as increasing SPD by 30% up to round 16.
                                                            Fighting Spirit fighting spirit
                                                            While your HP is below 35% increase ATK and DEF of all allies by 20%.
                                                              Harbinger of Death harbinger of death
                                                              Nullify Status Effects such as Time Bomb, Poison, Surge Bleed, Restriction, Paranoia except Sleep and Stun resetting Evasion Chance, as well as buffing all Ally Stats by 30%.
                                                              Procs every 3 rounds.
                                                                Electrocute electrocute
                                                                Deal 50% damage based on ATK also gain a chance of inflicting Paralysis.
                                                                Procs every 3 rounds.
                                                                  Exhaust exhaust
                                                                  At the start of the round swap the SPD of all allies if the enemy has more SPD. Permanently decrease the SPD/ARM of all enemies by 20% as well as buff all ally SPD/ARM for the same %.
                                                                  Procs every 2 rounds.
                                                                    Undead undead
                                                                    Apply a stack of Zombie Aura on all allies. When your hp reaches 0 regenerate 1hp for 2 additional rounds.
                                                                      Chronobreak chronobreak
                                                                      Shatter time and gain a temporal rewind restoring your missing health. Cause the enemy to be struck by Time Dilation taking 15% bonus damage based on enemy ATK. If your stats are below base stats, they will also be restored.
                                                                      Procs every 3 rounds.
                                                                        Vortex vortex
                                                                        At the start of the battle, steal 20% of enemy ATK up to 300% of your base ATK and heal for half the amount of the difference between ally current ATK and base ATK.
                                                                          Elemental Strike elemental strike
                                                                          Deal 30% elemental damage based on your ATK as well as buffing ARMOR of all allies by 25%.
                                                                          Procs every 2 rounds.
                                                                            Rapid Fire rapid fire
                                                                            After a short delay, permanently decrease the DEF of all enemies by 10% as well as dealing 35% bonus True damage at a random round. PSV Bonus damage % is increased by 5% each round. Your bonus damage is reset to 35% if allies are hit by Restriction, Stun or Sleep.
                                                                            Procs every round after round 3.
                                                                              Balancing Strike balancing strike
                                                                              Unleash a strike of Elemental damage based on your card equal to 30% of your ATK as well as reducing enemy DEF by 5%, and take 1/4 of the damage dealt to yourself. If the enemy has dealt more damage than your damage the previous round, your damage dealt is boosted by 1.5x.
                                                                              Procs every 2 rounds.
                                                                                Dragon Rage dragon rage
                                                                                Increase ATK of all allies by 25% as well as decreasing their DEF by 7%.
                                                                                Procs every 2 rounds.
                                                                                  Cleanse cleanse
                                                                                  Nullify status effects such as Time Bomb, Poison, Surge Bleed, Restriction, Sleep. Does not nullify Stun and Paranoia effects.
                                                                                  Procs every 3 rounds.
                                                                                    Lifesteal lifesteal
                                                                                    Increase Life Steal by 23%, as well as buff ATK of all allies by 13%.
                                                                                    Procs every 3 rounds.
                                                                                      Leer leer
                                                                                      Apply a stack of Paranoia causing the enemy to skip a turn, simultaneously reducing its DEF and ARMOR by  25%.
                                                                                      Procs every 3 rounds.
                                                                                        Berserk berserk
                                                                                        When your health % is lower than that of the enemy increase your ATK/DEF by 30% and Crit Damage/CRIT Chance by 20%.