Abilities

search
Sleep sleep
Inflict Drowsiness on the enemy causing them to miss their turns until they are awake.
Procs every 3 rounds.
    Undead undead
    Apply a stack of Zombie Aura on all allies. When your hp reaches 0 regenerate 1hp for 2 additional rounds.
      Tornado tornado
      deal bonus 20% [3x] bonus true damage based on your damage dealt.
      Procs every 2 rounds.
        Killer Instincts killer instincts
        At the start of the round sacrifice 8% ally DEF. Cast an aura of killer instincts and increase ally SPD and ARM by 30%. deal 30% bonus elemental damage based on SPD.
          Presence of Mind presence of mind
          Increase the Accuracy of all allies by 25% as well as decreasing the SPD of all enemies by 18% and gain a Crit Chance of 30%.
          Procs every 2nd or 3rd rounds based on your SPD.
            Future Sight future sight
            Transcend beyond time getting a glimpse of the future, Decrease enemy ATK by 10% as well as increasing ally SPD and EVA by 17%. PSV At the start of the battle gain 30% damage reduction on Electrocute, Elemental Strike and Balancing Strike.
            Procs every 3 rounds.
              Blizzard blizzard
              At the start of the round gain 30% damage reduction against Second Strike. Decrease enemy SPD by 20% and decrease their Max HP by 2% up to 75%. Deal 25% bonus damage each round as crystal damage.
              Procs every 2 rounds.
                Surge surge
                When your HP is below 45%. Increase Life Steal of all allies by 60%. Your lifesteal stops when you regen more than 45% HP. Apply a stack of bleed dealing 97% damage for 2 rounds round based on remaining HP. Deal bonus damage based on enemy DEF. Lower the enemy DEF higher the bonus damage dealt.
                  Dominator dominator
                  Permanently decrease the ATK of all enemies by 16% simultaneously increasing ATK and Base ATK of all allies by 15%.
                  Procs on rounds r1, r4, r7, r10, r13, r16.
                    Spell Book spell book
                    After a short delay, cast a spell on all enemies dealing 30% bonus Random Elemental damage or gain 10% SPD/HP based on your SPD. PSV Ability is cast every round from R1 onwards.
                      Revitalize revitalize
                      Restore 58% of missing HP of all allies as well as increase their ATK by 15%.
                      Procs every 3 rounds.
                        Precision precision
                        Increase the crit chances of all allies by 40% as well as increasing crit damage of allies by 18%.
                        Procs every 2nd or 3rd rounds based on your SPD.
                          Misdirection misdirection
                          Inflict confusion on your enemies and gain a chance to cause them to inflict damage upon itself. ARMOR of all allies is increased by 20%. When the enemy is confused deal 30% bonus damage based on difference in enemy ATK and ally ATK, the hit rate depends on accuracy.
                          Procs every 2 rounds.
                            Toxic Screen toxic screen
                            Inflict a stack of Poison on all enemies decreasing their DEF by 20% as well as reducing all lifesteal effects by 8%. Also deal 15% bonus damage while Poisoned based on ATK.
                            Procs every 3 rounds.
                              Dream Eater dream eater
                              While the enemy is asleep inflict Nightmare dealing 80% bonus damage based on the difference in enemy ATK and ally ATK and heal for 33% based on damage dealt.
                                Point Blank point blank
                                Increase the ATK by 20% and Accuracy by 35% of all allies as well as increasing CRIT Chance by 30%.
                                Procs every 3 rounds.
                                  Wrecker wrecker
                                  When the match begins, increase ATK of all allies by 90% and ARMOR by 28%. Your ATK and ARMOR decreases by 8% each turn.
                                    Last Stand last stand
                                    While your HP is below 45% increase the DEF of all allies by 20%. Also regen 25% ARM based on DEF.
                                      Time Bomb time bomb
                                      Inflict a stack of Time Bomb which explodes at any Random Round, dealing 50% bonus damage based on previous round damage taken. Get up to 3x Stack damage for the rounds it doesn't explode. The stack is reset to 1x after explosion. 
                                      The % gain with stack is as follows:
                                      1x stack = 50%
                                      2x stacks = 100%
                                      3x stacks = 150%.
                                      Procs every 2 rounds.
                                        Crusher crusher
                                        Permanently decrease the ATK and DEF of all enemies by 25%.
                                        Procs on rounds r2, r5, r8, r11, r14.
                                          Predator predator
                                          At the start of the round increase your ATK/DEF by 20% as well as increasing SPD by 30% up to round 16.
                                            Transfigure transfigure
                                            Decrease the SPD of all allies by 10% simultaneously increasing their max HP upto 125% and base DEF by 15%.
                                            Procs every 3 rounds.
                                              Defensive Strike defensive strike
                                              Increase DEF and Base DEF of all allies by 20%. Deal 25% damage based on ally DEF. If your SPD is lower than that of the enemy your damage % is increased to 30%. This ability can Stack.
                                              Procs every 3 rounds.
                                                Berserk berserk
                                                When your health % is lower than that of the enemy increase your ATK/DEF by 30% and Crit Damage/CRIT Chance by 20%.
                                                  Lightning Shield lightning shield
                                                  Increase Base DEF and DEF of all allies by 30%. Reflect 32% damage based on enemy ATK, simultaneously decreasing their Accuracy and Critical Damage by 15%.
                                                  Procs every 2 rounds.
                                                    Frost frost
                                                    Inflict all enemies with frost causing your next attack to deal 15% bonus damage based on your DEF as well as decreasing the ARMOR of all enemies by 8%. Also gain a 5% chance of frost bite stunning the enemy.
                                                    Procs every 2 rounds.
                                                      Eclipse eclipse
                                                      Increase DEF and ARM of all allies by 30%. Deal 25% bonus damage based on DEF. When paired with healing abilities the damage is multiplied based on number of ally healers.
                                                      1 ally healer = 50% bonus damage.
                                                      2 ally healers = 75% bonus damage.
                                                      Procs every 3 rounds.
                                                        Guardian guardian
                                                        Restore [15 - 20]% HP and increase the DEF and ARMOR of all allies for the same %. PSV Over heal stops surge bleed and regens bonus ARMOR for the amount of extra heal.
                                                        Procs every 2 rounds.
                                                          Electrocute electrocute
                                                          Deal 50% damage based on ATK also gain a chance of inflicting Paralysis.
                                                          Procs every 3 rounds.
                                                            Vortex vortex
                                                            At the start of the battle, steal 20% of enemy ATK up to 300% of your base ATK and heal for half the amount of the difference between ally current ATK and base ATK.
                                                              Chronobreak chronobreak
                                                              Shatter time and gain a temporal rewind restoring your missing health. Cause the enemy to be struck by Time Dilation taking 15% bonus damage based on enemy ATK. If your stats are below base stats, they will also be restored.
                                                              Procs every 3 rounds.
                                                                Bone Plating bone plating
                                                                At the start of the battle buff all allies with Endurance taking 40% less True/Basic damage. The Endurance of all allies is reduced by 8% every 3rd round. All abilities that deal True damage are affected.
                                                                  Fighting Spirit fighting spirit
                                                                  While your HP is below 35% increase ATK and DEF of all allies by 20%.
                                                                    Balancing Strike balancing strike
                                                                    Unleash a strike of Elemental damage based on your card equal to 30% of your ATK as well as reducing enemy DEF by 5%, and take 1/4 of the damage dealt to yourself. If the enemy has dealt more damage than your damage the previous round, your damage dealt is boosted by 1.5x.
                                                                    Procs every 2 rounds.
                                                                      Leer leer
                                                                      Apply a stack of Paranoia causing the enemy to skip a turn, simultaneously reducing its DEF and ARMOR by  25%.
                                                                      Procs every 3 rounds.
                                                                        Exhaust exhaust
                                                                        At the start of the round swap the SPD of all allies if the enemy has more SPD. Permanently decrease the SPD/ARM of all enemies by 20% as well as buff all ally SPD/ARM for the same %.
                                                                        Procs every 2 rounds.
                                                                          Dragon Rage dragon rage
                                                                          Increase ATK of all allies by 25% as well as decreasing their DEF by 7%.
                                                                          Procs every 2 rounds.
                                                                            Restriction restriction
                                                                            Inflict a stack of Silence on the enemy restricting them from using their ability for the next 2 turns.
                                                                            Procs every 2 rounds.
                                                                              Cleanse cleanse
                                                                              Nullify status effects such as Time Bomb, Poison, Surge Bleed, Restriction, Sleep. Does not nullify Stun and Paranoia effects.
                                                                              Procs every 3 rounds.
                                                                                Lifesteal lifesteal
                                                                                Increase Life Steal by 23%, as well as buff ATK of all allies by 13%.
                                                                                Procs every 3 rounds.
                                                                                  Rapid Fire rapid fire
                                                                                  After a short delay, permanently decrease the DEF of all enemies by 10% as well as dealing 35% bonus True damage at a random round. PSV Bonus damage % is increased by 5% each round. Your bonus damage is reset to 35% if allies are hit by Restriction, Stun or Sleep.
                                                                                  Procs every round after round 3.
                                                                                    Elemental Strike elemental strike
                                                                                    Deal 30% elemental damage based on your ATK as well as buffing ARMOR of all allies by 25%.
                                                                                    Procs every 2 rounds.
                                                                                      Harbinger of Death harbinger of death
                                                                                      Nullify Status Effects such as Time Bomb, Poison, Surge Bleed, Restriction, Paranoia except Sleep and Stun resetting Evasion Chance, as well as buffing all Ally Stats by 30%.
                                                                                      Procs every 3 rounds.
                                                                                        Second Strike second strike
                                                                                        When allies use an ability, you follow up dealing 15% elemental damage based on max HP. Sacrifice 12% ally SPD and increase ally max HP for the same up to 75%.