Increase your ATK/DEF by 20% as well as increasing SPD by 10%.
Increase ATK of all allies by 14% as well as decreasing their DEF by 7%
Permanently decrease the ATK of all enemies by 14% as well as decreasing their INT by 3%.
Inflict a stack of Drowsiness on the enemy causing them to miss their turns until they are awake.
Presence of Mind
Increase the Accuracy of all allies by 25% as well as decreasing the SPD of all enemies by 14% and gain a Crit Chance of 20%.
Increase Evasion of all allies by 20%.
Inflict a stack of confusion on your enemies and gain a chance to cause them to inflict damage upon itself based on their attack as well as increasing INT of all allies by 20%.
Restore 15% - 17% HP based on your DEF and also increase the DEF of all allies for the same %.
Inflict a stack of Silence on the enemy restricting them from using their ability for the next 2 turns.
Restore 18% of missing HP of all allies as well as increase their ATK by 8%.
Cast an aura of killer instincts increasing your INT by 30% as well as increasing your SPD by 30%.Also gain a 5% Evasion chance.
Inflict all enemies with a stack of frost causing your next attack to deal 15% bonus damage based on your INT as well as decreasing the INT of all enemies by 8%. Also gain a 5% chance of frost bite stunning the enemy.
Deal 13% - 25% additional damage to all enemies each round and decrease their SPD by 20%
Increase the crit chances of all allies by 40% as well as increasing crit damage of allies by 18%.
Shatter time and gain a temporal rewind restoring your missing health. Cause the enemy to be struck by Time Dilation taking 15% bonus damage.
While the enemy is asleep inflict a stack of Nightmare dealing 120% bonus damage based on the difference in enemy ATK and ally ATK and heal for 80% based on damage dealt.
Decrease the ATK and DEF of all enemies by 25%. Their ATK increases by % each turn.
When your health % is lower than that of the enemy increase your ATK/DEF/CRIT CHANCE by 20%.
Deal 20% damage based on INT also gain a chance of inflicting Paralysis.
While your HP is below 30% increase ATK and DEF of all allies by 15%
Inflict a stack of Time Bomb which explodes, dealing 20% bonus damage based on previous damage dealt.
Harbinger of Death
You cannot escape your death. Nullify all Stack Effects resetting Evasion Chance, as well as buffing all Ally Stats by 14%.
Increase Life Steal by 25%, as well as buff ATK of all allies by 10%
When the match begins, increase ATK of all allies by 60%. Your ATK decreases by 6% each turn.
When your HP is below 45%. Increase Life Steal of all allies by 65%. Apply a stack of bleed dealing 100% damage for 2 rounds round based on remaining HP. Deal bonus damage based on enemy DEF. Lower the enemy DEF higher the bonus damage dealt.
Deal Elemental damage based on your card element type equal to 25% of your ATK, and take 1/3 of the damage dealt to yourself. If your SPD is more than the enemy you deal 25% bonus damage.
Inflict a stack of Poison on all enemies decreasing their DEF by 20% as well as reducing all lifesteal effects by 8%. Also deal 15% bonus damage while Poisoned based on INT
Harness the power of Eclipse and gain knowledge beyond your enemies increasing your INT by 30% as well as Buffing the DEF of all allies by 20%. Also gain a 80% chance to resist Misdirection.
Deal 45% elemental damage based on your card element type and on your INT as well as buffing your INT by 25%.
deal bonus 20% (3x) bonus true damage based on your damage dealt.
At the start of the battle buff all allies with Endurance taking 40% less True/Basic damage. The Endurance of all allies is reduced by 8% every 3rd round. All abilities that deal True damage are affected.
After a short delay, permanently decrease the DEF of all enemies by 10% as well as dealing 35% bonus True damage at a random round. PSV Bonus damage % is increased by 5% each round. Your bonus damage is reset to 35% if allies are hit by Restriction, Stun or Sleep.
After a short delay, cast a spell on all enemies dealing bonus Random Elemental damage or gain 8% SPD/HP based on your SPD. PSV Ability is cast every round from R3 onwards.
Increase the ATK by 20% and Accuracy by 35% of all allies as well as increasing CRIT Chance by 30%.
At the start of the round swap the SPD of all allies if the enemy has more SPD. Permanently decrease the SPD/INT of all enemies by 25% as well as buff all ally SPD/INT for the same %.
Transcend beyond time getting a glimpse of the future applying increasing INT of all allies by 30% as well as increasing EVA by 15%. PSV At the start of the battle gain 30% damage reduction on Electrocute, Elemental Strike and Balancing Strike.