Abilities
Presence of Mind 

Increase the Accuracy of all allies by 25% as well as decreasing the SPD of all enemies by 14% and gain a Crit Chance of 20%.
Evasion 

Increase Evasion of all allies by 20%.
Restriction 

Inflict a stack of Silence on the enemy restricting them from using their ability for the next 2 turns.
Blizzard 

Deal 13% - 25% additional damage to all enemies each round and decrease their SPD by 20%
Precision 

Increase the crit chances of all allies by 40% as well as increasing crit damage of allies by 18%.
Crusher 

Decrease the ATK and DEF of all enemies by 25%. Their ATK increases by [5]% each turn.
Berserk 

When your health % is lower than that of the enemy increase your ATK/DEF/CRIT CHANCE by 20%.
Lifesteal 

Increase Life Steal by 25%, as well as buff ATK of all allies by 10%
Tornado 

deal bonus 20% (3x) bonus true damage based on your damage dealt.
Bone Plating 

At the start of the battle buff all allies with Endurance taking 40% less True/Basic damage. The Endurance of all allies is reduced by 8% every 3rd round. All abilities that deal True damage are affected.
Rapid Fire 

After a short delay, permanently decrease the DEF of all enemies by 10% as well as dealing 35% bonus True damage at a random round. PSV Bonus damage % is increased by 5% each round. Your bonus damage is reset to 35% if allies are hit by Restriction, Stun or Sleep.
Surge 

When your HP is below 45%. Increase Life Steal of all allies by 65%. Your lifesteal stops when you regen more than 45% HP. Apply a stack of bleed dealing 100% damage for 2 rounds round based on remaining HP. Deal bonus damage based on enemy DEF. Lower the enemy DEF higher the bonus damage dealt.
Point Blank 

Increase the ATK by 20% and Accuracy by 35% of all allies as well as increasing CRIT Chance by 30%.
Wrecker 

When the match begins, increase ATK of all allies by 90%. Your ATK decreases by 8% each turn.
Predator 

At the start of the round increase your ATK/DEF by 10% as well as increasing SPD by 15% up to round 10.
Sleep 

Inflict Drowsiness on the enemy causing them to miss their turns until they are awake.
Dream Eater 

While the enemy is asleep inflict Nightmare dealing 120% bonus damage based on the difference in enemy ATK and ally ATK and heal for 80% based on damage dealt.
Toxic Screen 

Inflict a stack of Poison on all enemies decreasing their DEF by 20% as well as reducing all lifesteal effects by 8%. Also deal 15% bonus damage while Poisoned based on ATK
Electrocute 

Deal 50% damage based on ATK also gain a chance of inflicting Paralysis.
Balancing Strike 

Deal Elemental damage based on your card element type equal to 25% of your ATK, and take 1/3 of the damage dealt to yourself. If your SPD is more than the enemy you deal 25% bonus damage.
Cleanse 

Nullify status effects such as Time Bomb, Poison, Surge Bleed, Restriction, Sleep. Does not nullify Stun and Paranoia effects.
Fighting Spirit 

While your HP is below 35% increase ATK and DEF of all allies by 30%
Dragon Rage 

Increase ATK of all allies by 30% as well as decreasing their DEF by 9%
Exhaust 

At the start of the round swap the SPD of all allies if the enemy has more SPD. Permanently decrease the SPD/ARM of all enemies by 25% as well as buff all ally SPD/ARM for the same %.
Future Sight 

Transcend beyond time getting a glimpse of the future applying increasing ARMOR of all allies by 30% as well as increasing EVA by 15%. PSV At the start of the battle gain 30% damage reduction on Electrocute, Elemental Strike and Balancing Strike.
Killer Instincts 

Cast an aura of killer instincts increasing your ARMOR by 30% as well as increasing your SPD by 30%. Also gain a 5% Evasion chance.
Misdirection 

Inflict confusion on your enemies and gain a chance to cause them to inflict damage upon itself based on their attack as well as increasing ARMOR of all allies by 20%.
Frost 

Inflict all enemies with frost causing your next attack to deal 15% bonus damage based on your ARMOR as well as decreasing the ARMOR of all enemies by 8%. Also gain a 5% chance of frost bite stunning the enemy.
Elemental Strike 

Deal 30% elemental damage based on your ATK as well as buffing ARMOR of all allies by 25%.
Spell Book 

After a short delay, cast a spell on all enemies dealing 25% bonus Random Elemental damage or gain 10% SPD/HP based on your SPD. PSV Ability is cast every round from R3 onwards.
Harbinger of Death 

Nullify Status Effects such as Time Bomb, Poison, Surge Bleed, Restriction, Paranoia except Sleep and Stun resetting Evasion Chance, as well as buffing all Ally Stats by 14%.
Lightning Shield 

Increase DEF of all allies by 30%. Reflect 25% damage based on enemy ATK, simultaneously decreasing their Accuracy and Critical Damage by 15%.
Revitalize 

Restore 38% of missing HP of all allies as well as increase their ATK by 10%.
Guardian 

Restore 15% - 20% HP based on your DEF and also increase the DEF of all allies for the same %. [PSV] Over heal stops surge bleed and regens ARMOR for the amount of extra heal.
Defensive Strike 

Deal 20% damage based on ally DEF. If your SPD is lower than that of the enemy your damage % is increased to 23%. This ability can Stack.
Time Bomb 

Inflict a stack of Time Bomb which explodes at any Random Round, dealing 20% bonus damage based on previous round damage taken. Get up to 3x Stack damage for the rounds it doesn't explode. The stack is reset to 1x after explosion. The % gain with stack is as follows: 1x stack = 20% 2x stacks = 40% 3x stacks = 60%.
Dominator 

Permanently decrease the ATK of all enemies by 14% as well as decreasing their ARMOR by 3%.
Eclipse 

Harness the power of Eclipse and gain knowledge beyond your enemies increasing your ARMOR by 30% as well as Buffing the DEF of all allies by 20%. Also gain a 80% chance to resist Misdirection.
Leer 

Apply a stack of Paranoia causing the enemy to skip a turn, simultaneously reducing its DEF and ARMOR by 25%.
Last Stand 

While your HP is below 50% increase the DEF of all allies by 20%. If your ARMOR is more than that of the enemy the % gain is increased to 22%. When your HP is below 25% deal 15% bonus damage based on your DEF.
Chronobreak 

Shatter time and gain a temporal rewind restoring your missing health. Cause the enemy to be struck by Time Dilation taking 15% bonus damage based on enemy ATK. If your stats are below base stats, they will also be restored.